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Supreme overlord vs supreme commander snoke
Supreme overlord vs supreme commander snoke







supreme overlord vs supreme commander snoke

The only thing that can stop this is a massive amount of gunships.

supreme overlord vs supreme commander snoke

This will destroy everything in its way as the enemy targets can be softened from a distance with the Megalith before the Monkeylords plow through the softened lines and protect the Megalith from units which get too close. While charging head-on is effective, the Monkeylord is much better suited for the job.Ī good strategy in this respect where you are going to charge forward is to have built 2 Monkeylords and 1 Megalith. The Megalith really shines as a support fire unit, and should be used no differently than a Fatboy. Being surrounded by units is especially dangerous for a Megalith. Unlike the Monkeylord, the Fatboy, the Galactic Colossus or the Ythotha, the Megalith doesn't have a secondary weapon for units that get too close. In a head on battle, while the Megalith usually wins, mass for mass, it is an inferior unit. In the water, only air units can take on the Megalith effectively. The Megalith is great at coming up from coastlines, but still staying in the water, and destroying land units from out of range – much like its little cousin, the similarly amphibious Salem. The Megalith will pin them down though, as any surfaced Atlantis will also have to face the Proton Cannons. However, the Megalith costs three times as much as an Atlantis and will lose in a battle against three Atlantises, so it is not as cost-effective. In torpedo power alone, the Megalith can take down an Atlantis. In these conditions, the Megalith is the king of the seas: Any submarine unit will be quickly dealt with by the Nanite Torpedoes, and any floating/hovering units will be immediately destroyed (often instantaneously), by the Proton Cannons. The Megalith is so big, that its Proton Cannons are seldom seen submerged, except for in the deepest bodies of water. In the water is where the Megalith excels. It can only build tech 3 engineers, Bangers, Bricks and Trebuchets.Megalith Eggs are easily destroyable by even the weakest T1 unit.However, there are two disadvantages to using this method: The Megalith also builds much faster than a regular factory (six times faster than a tech 3 factory).Amphibious units can be built underwater.The Megalith can drop unbuilt eggs on the ground, and move on, letting other engineers do the work for the back lines.Construction can be interrupted and resumed if needed, rather than canceled, like other experimental units.

supreme overlord vs supreme commander snoke

When the Megalith Egg is fully built, it hatches, and the built unit appears on the map. Unlike traditional factories, the Megalith drops a Megalith Egg, which it then proceeds to construct, as if it were a building. It might get lost.Īn interesting feature of the Megalith is its unique unit production method. Be careful and vigilant, and make sure to draw in your Megalith if it wanders off too far. Megalith units move automatically to engage enemies out of range. The explosion equals that of the death of the Monkeylord. On destruction, the Megalith explodes, dealing substantial damage to surrounding units. A player with a Megalith should use it more like a Salem Class, treating it like a naval unit with legs, instead of an amphibious land unit. The Megalith is the only unit in the game capable of taking down an Atlantis in single combat. Unlike the Monkeylord and the Fatboy, the Megalith has extremely potent torpedo weaponry, and anti-torpedo weaponry as well with the ability to make units like the Brick underwater while in combat with naval units allows it to make reinforcements very fast. It can construct Bangers to contribute to that escort. Groups of gunships or bombers can easily destroy a Megalith, so it needs a mobile anti-air escort. While the Megalith carries an anti-air weapon, it is useless against most air units, especially at the higher tiers. These cannons can shoot at very low angles, and can destroy units almost underneath the Megalith. The initial shot damage is huge, enough to kill all but the heaviest tech 3 land units. The Megalith excels at cleaning up armies/bases from afar. The range of this weapon, while not as much as the Fatboy's, is still great, matching the Monkeylord's Heavy Electron Bolters range. Combined, the damage equals that of Galactic Colossus. The Megalith's main weapons are two dual barreled Proton Cannons.

supreme overlord vs supreme commander snoke

The Megalith is also potent against battleships and destroyers, making it a must in shore defenses. It does gain 10 HP/s per veteran level though, like the other direct fire experimental units. It starts at 0.5 HP/s regeneration, unlike other direct fire experimental units which start at 10 HP/s. The Megalith will take a beating before going down. At 33750 mass and 110000 HP, the Megalith is the most costly amphibious or naval experimental in the game, and the heaviest experimental (in that it has the most HP).









Supreme overlord vs supreme commander snoke